AI Insights · Timothy · July 2024
Q2 2024 Performance of Top iOS Boxing Games in the US
An overview of the Q2 2024 performance for iOS boxing games in the US, revealing download and active user trends. Detailed insights on the top 5 titles provided by Sensor Tower.
In Q2 of 2024, the iOS platform witnessed notable trends in the boxing games category. Sensor Tower provides detailed insights into how these games performed in terms of downloads, revenue, and active users.
EA SPORTS™ UFC® 2 by Electronic Arts showcased a fluctuating pattern in revenue, peaking at $173K in late April before dropping to $31K by the end of June. Downloads peaked at 236K in mid-April, with weekly active users reaching a high of 2.36M in late April.
Vivid Games S.A.'s Real Boxing 2 observed a steady revenue with a notable peak of $103K in mid-May. Download numbers for the game were strongest at 158K in mid-April, and the weekly active users hit a high of 232K in the same period.
I, The One - Fighting Games from Azur Interactive Games Limited displayed no revenue until mid-May, after which it peaked at $52K. Downloads and active users showed a gradual increase, with downloads hitting 63K and active users reaching 646K in late May.
Arm Wrestling Master, developed by GOODROID,Inc., did not generate revenue during this period. However, the game saw a spike in downloads to 70K and an increase in weekly active users to 147K at the end of June.
Lastly, Boxing Star by THUMBAGE had a varied revenue trend, reaching a peak of $176K in early June. The game's downloads and active users showed modest activity, with downloads peaking at 55K in late April and weekly active users at 207K in the same timeframe.
For more detailed insights and data, visit Sensor Tower, where the performance of these iOS boxing games and others can be further explored.